//
// Created by long on 2021/12/10.
//

#ifndef SHEEPRENDER_SR_COLLISION_SPHERE_H
#define SHEEPRENDER_SR_COLLISION_SPHERE_H

namespace SR {
    typedef struct sr_collision_sphere : public sr_collision {
        vec3f center;
        float radius;

        sr_collision_sphere(vec3f center, float radius) : center(center), radius(radius) {}
    } collision_sphere;
}

#endif //SHEEPRENDER_SR_COLLISION_SPHERE_H
